Monday, February 8, 2010

Ignorance is not bliss...


OK, for some 30 odd years I have been ignorant of Tekumel and the Empire of the Petal Throne. Oh sure, I knew it existed, but I never took the time to take a look at the setting or the rules (the original rules), until this weekend. After seeing Jeff's post about his wild EPT game at the Winter War Con, and now his talk of some of the rules - I decided to check it out. So, Saturday I ordered the pdf from Drive Thru RPG, and I am diggin' it.

I am so sorry I have missed out on this setting and rules-set for so long. I am even thinking of stripping the rules out from the setting and using it for a Ruins & Ronin type setting. Of course, Tekumel is all kinds of awesome too - but I would prefer a more personal setting - something of my own creation.

I especially like the d100 roll for attributes, being a long time Rolemaster fan d100 attributes are right up my alley. Being able to use d100 stats along with the normal D&D combat just sounds like heaven to me. I continue to read and absorb the pdf, and hope to post more thoughts about EPT later this week.

Sunday, February 7, 2010

Labyrinth Lord Oriental Adventures?

So, I just ordered the new Advanced Edition Companion (as well as a new print version of LL) for Labyrinth Lord after seeing the preview of it given to the society members. I have to say, it is impressive. I am thinking of making the new v

Wednesday, February 3, 2010

North Texas RPG CON

I have just registered to attend the North Texas RPG Convention (held in early June). I wanted to go last year, but we just couldn't afford it, but things are looking better this year and I am excited about making the trip out. I plan on driving (from ATL to DAL) so it will be a scenic trip - and hopefully shouldn't take more than 9 hours or so. I am not one much for flying anymore (did enough flying in the military).

I have signed up for all of the "Mythrus Tower" events, a mega-dungeon in Mythmere's Sword & Wizardry core rules. Sounds like a blast to me, this will be the first convention I have ever been to (well the first where I have played games at anyway).  I have also signed up for the discussions about planning mega-dungeons and self-publishing. All in all, should be a great time.

If you are interested check out the site: http://ntrpgcon.com/.

Maybe next year I will man-up and volunteer to run some Ruins & Ronin. 




Tuesday, February 2, 2010

Shifting Gears, going back to R&R.

So I am flighty, what can I say. Lately I have been wanting to do something more with Ruins & Ronin, so I have decided to go back and expand it and put it into a digest format of 2 or possibly 3 books (6x9 book on lulu). When I say expand, I mean to add in new classes (those already available on my blog and a couple of old ones that never got published) as well as add a new player race or two.

I have already commissioned some art work for the covers, and plan to include interior art this time as well. In addition, I hope to put out a regional sandbox type setting or an adventure for R&R later this year as well.

For now 2 books will definitely be:

Book 1: Player's Book (character creation, classes, races, spells, and equipment)
Book 2: Referee's Book (rules of the game, monsters, and treasures)

For a possible book 3 I am thinking of

Book 3: Empire of the Eternal Sun (a sandbox setting for the game).

For now Boarding Action is on hold, mostly due to my lack of focus and short attention span.

Who knows what tomorrow will bring for me though?!

Sunday, January 31, 2010

Current Reading.


I recently acquired Matt Finch's Desktop #1. This is going to be a great resource for me in the near future, and I am thinking of running through its paces to generate a supplement for Ruins & Ronin - something I think I need to do to inject some life into the game.

The Desktop Book is a great tool for kick starting your creative juices - just what it is supposed to do, with numerous charts to give you random elements to give your imagination an "image" to work from. I look forward to seeing more of these books.

Tuesday, January 26, 2010

Quick Update.

I just wanted to give everyone a quick update as I haven't posted recently. I am still working away on the Boarding Action 'zine, and have received my first art for it - a great armor drawing by Kelvin Green. It is an awesome piece, can't wait to share it with the community. I have yet to receive any articles from anyone however, so if you want to contribute, please drop me a line.

Hope to have some more meaningful posts in the near future.

Mike D.

Wednesday, January 20, 2010

Boarding Action : Psionic Warrior Monks

So, you need some "space opera-like super hero" who can move objects with his mind, battle alien monsters with nothing more than his sonic sword?  I give you ...

The Psionic Warrior-Monk (the name is still up for debate)

Psionic Warriors-Monks are guardians of the galaxy, eschewing lasers as crude and barbaric weapons, they fight solely with sonic swords and daggers. They are excellent warriors, and have powers of the mind that allow them to bend others to their will. They also are able to move objects with their mind alone.

Skill Table will be added in the pdf (which should be available later today).


Block/Deflect (Agi): This ability allows Psionic Warrior-monks to block laser shots fired at them from pistols and rifles, if the roll to block is equal to or higher than the roll to attack them was, then the shot is actually redirected back to the attacker. This ability can be used multiple times per round however each use after the first suffers a -1 to it's roll (cumulative).  (Skill starts at 13+, ends with a 5+ at 10th level)

Affect Mind (Pre): This is the classic "mind trick", the Psionic Warrior-monk makes a suggestion and the target must make a saving throw vs Presence or will be swayed by the warrior-monk's argument. The referee should restrict this from the ridiculous, such as commands to murder or commit suicide. (Skill starts at 15+, and ends with a 6+ at 10th level).

Manipulate Object (Pre): This is the ability to move objects with the Warrior-monk's mind. The stated target number is for small (less than 10 kg) objects, as the Warrior-monk tries to move larger objects, the referee should add additional modifiers to the die roll to move the object. Items can be flung at targets for an attack roll causing 1d6 damage for small objects and 1d6 for each category after small (medium, large, very large, etc..) (Skill starts at 14+, and ends at 5+ at 10th level.)

Ability Boost (varies): This reflects the Psionic Warrior-Monk's almost superhuman like ability to jump, run, climb, and hold their breath. Any superhuman stunt attempted by the Psionic Warrior Monk should fall under this heading and an appropriate attribute should be considered by the referee.  (Skill starts at 15+, and ends at 6+ at 10th level.)

- - -

After being entertained with Season 1 of the Clone Wars animated series, I had to do it. Not sure I would use them in my game, but if I ever wanted to run a game based on the animated series, I might use them.