I have created a quick & dirty character sheet for Ten Dead Rats, it can be downloaded from my sidebar or here.
Thursday, May 27, 2021
Tuesday, May 25, 2021
Warhammer + D&D = Ten Dead Rats
I stumbled upon this game a few days ago, Ten Dead Rats (by Paul Siegel). Inspired by the old mashup of Small But Vicious Dog, which is D&D + Warhammer Fantasy Roleplay. Ten Dead Rats is more streamlined and in my opinion a very good game. It hits all the right marks for me with the Warhammer classes/careers. I have been fiddling with it (as is my habit) and only found a couple of things I would change.
My Ten Dead Rats house rules:
. Character generation, roll 3d6 - however you may re-roll one of the dice (but must take new result even if lower). This gives better stats - which are more important in this game than in OD&D.
. When taking your first career at 1st level, you may take 3 Talents. You get one talent every level afterwards. This beefs up 1st level characters - but I don't think it will unbalance the game.
. Trappings. I include all trappings of the original (1st edition) Warhammer Fantasy Roleplay for the classes (not careers). Then 3d6 gold crowns.
That is it. Everything else stands as written. I think this game is perfect for Evan's Nightwick Abbey campaign. (In fact, I am sorely tempted to run this). Also, you should totally support Evan on patreon, his monthly release of material for Nightwick is amazing and well worth the price!
That is it for my rambling blather today.
Friday, May 14, 2021
I have been busy drawing maps lately, and now have over 100 of these note card geomorphs. Based heavily on the format that Evan uses for Nightwick Abbey (you should totally support him on patreon, this dungeon is amazing), each map is 10x10 squares with exits matched to the 3rd square on each side.
Thursday, May 13, 2021
Basic D&D Haunted Keep Map
I have been studying my Basic & Expert D&D sets (the Moldvay/Cook sets), and I still argue that they are the epitome of D&D. The best in my humble opinion. While reading the example of play for the who knows how many times, I decided to map it out. I am sure I am not the first to do so, but I wanted to see what the Moldvay Haunted Keep dungeon looked like (even if only a small sample).
So, here is what I found. I love the 20' wide corridor, never see enough of that. I had to guess at the final secret door in the south (where the hobgoblins attack on pg. B28).