SHUGENJA
Prime Requisite: INT
Hit Dice: 1d4
Maximum Level: None
Shugenja are sorcerers and wizards, living their life away from society. They live as hermits in the wild, studying their arcane arts, and purifying their body and mind in the ways of magic.
Shugenja are unable to wear any armor, or use most weapons. They are allowed to use daggers (tanto and uchine), and all staves (bo and jo).
Special Abilities
Spell Casting: Shugenja are able to cast a number of spells each day as shown in the advancement table. These spells are written in their many scrolls and books, and must be memorized each day in order to cast. The spells disappear from memory when cast, so each morning the Shugenja must memorize the days spells all over again.
Spells Known: To determine the amount of spells that can be learned by a Shugenja, roll on the following table. Check only the spells of the level that the Shugenja is eligible to learn (for example a 2nd level Shungeja would roll for new 2nd level spells).
Shugenja Intelligence Adjustments | |||
INT Score | Chance to Know | Minimum # | Maximum # |
9 | 40% | 5 | 7 |
10 to 12 | 45% | 6 | 8 |
13 to 14 | 55% | 7 | 9 |
15 to 16 | 65% | 8 | 11 |
17 | 75% | 9 | 14 |
18+ | 85% | 10 | 16 |
Table Explanations:
Chance to Know: This is the percentage chance to know a spell, when creating your Shugenja check each 1st level spell individually (in any order desired). If the result is equal to or less than the “Chance to Know” then the character is able to learn and cast that spell (this does not mean that the spell is immediately available for the Shugenja’s spell-book however). The spell caster must still find the spell and learn it (or copy it from another spell-book).
As the Shugenja gains in level and is able to cast higher level spells, he must again roll to find which spells he is able to learn. The order to check is left to the player, allowing him to check for the spells most desired first.
Minimum #: This is the lowest number that a Shugenja can learn for the given level, if after one attempt to know spells, this number is not met, another pass is allowed for those spells not yet known. No spell can be checked again before all spells have been checked.
Maximum #: This is the uppermost limit of spells that a Shugenja can know for each level. As soon as this level is reached, no other spells can be learned for the given level.
Attract Students: Upon reaching 9th level, a Shugenja will attract a group of 1d6 students (1st level Shugenja) that will wish to learn under their new master. They will stay in service to the Shugenja until they reach ½ the level of their teacher. Once a student reaches their mid-level, they will be replaced by a new student (1st level).
Shugenja Advancement Table | ||||||||||||
Experience
|
Level
|
Hit Die (d4)
| Spells / Level | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
- | 1 | 1 | 2 | - | - | - | - | - | - | - | - | - |
2,525 | 2 | 2 | 2 | 1 | - | - | - | - | - | - | - | - |
5,050 | 3 | 3 | 3 | 2 | 1 | - | - | - | - | - | - | - |
10,100 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | - | - | - | - |
20,200 | 5 | 5 | 4 | 3 | 2 | 2 | 1 | - | - | - | - | - |
40,400 | 6 | 6 | 4 | 3 | 3 | 2 | 2 | 1 | - | - | - | - |
80,800 | 7 | 7 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | - | - | |
161,600 | 8 | 8 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | - | - |
323,200 | 9 | 9 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | - |
646,400 | 10 | 9+2 | 6 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 |
No comments:
Post a Comment