SAMURAI
Requirements: STR 10
Prime Requisite: STR
Hit Dice: 1d10
Maximum Level: None
Samurai are warriors and followers of the Bushido code. The way of the warrior. Some are loyal retainers to a Daimyo (lord), while others are down on their luck Ronin (masterless warriors, mercenaries).
Samurai are not restricted from any weapon or armor.
Special Abilities
Mental Focus: Once per day (per level of the Samurai) the Samurai can channel his energy to increase his physical strength and toughness, this allows a +2 to any STR roll (damage, to hit, forcing open doors) and +1d10 temporary hit points. This ability lasts for 6 rounds.
Follow Through: Any time a Samurai causes enough damage to kill an opponent in melee combat, the Samurai may immediately make an additional attack on a foe within 10’ of his current position.
Precision Strike: A Samurai does additional damage as they gain in level as shown in the advancement table.
Establish Stronghold: At 9th level, a Samurai can clear an area of land and claim it as his own (becoming a Daimyo). Once he builds a castle, he will attract a body of Samurai to serve him, as well as a troop of loyal Bushi. The number of followers to arrive will be determined by the GM in the Domain section of the rules.
Samurai Advancement Table | |||
Experience | Level | Hit Die (d10) | Dmg Bonus |
- | 1 | 1 | - |
2,050 | 2 | 2 | +1 |
4,100 | 3 | 3 | - |
8,200 | 4 | 4 | - |
16,400 | 5 | 5 | +2 |
32,800 | 6 | 6 | - |
65,600 | 7 | 7 | - |
131,200 | 8 | 8 | +3 |
262,400 | 9 | 9 | - |
524,800 | 10 | 9+2 | - |
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