Requirements: STR 8
Prime Requisite: STR
Hit Dice: 1d8
Maximum Level: None
Bushi are common warriors without obligations to feudal lords, temples, or monasteries. They are often wandering mercenaries, earning a living by any means possible. They are not above brigandage when times are rough.
Bushi are not restricted from any weapons or armor.
Nimbleness: Bushi are often poor and have learned to survive with little armor protection. In addition to a DEX bonus to their Armor Class, a Bushi receives a drop of 1 level in AC for every 3 levels of experience starting at 3rd level.
Scrounging: Being poor, the Bushi has become a master at finding needed equipment. A Bushi can find “free” adventuring equipment on a successful d20 roll in any village, castle town, or city.
Cut Purse: In addition to scrounging, Bushi have learned to cut the strings of purses in order to gain a few coins. To determine success roll d100 and compare to the % chance to succeed based on the Bushi’s level, any roll of 95 or greater results in the victim noticing the attempt.
Fierce Shout: When entering combat with a fierce shout, they temporarily (the duration is the length of the combat) gain 2d8 hit points (all damage is taken from this temporary pool first), and a +2 to hit and damage. This ability can be used once per day.
Stronghold: At 9th level, a Bushi can clear an area of land and claim it as his own (becoming a Daimyo). Once he builds a castle, he will attract a body of fellow Bushi to serve him, and even a small cadre of Samurai will arrive to serve the new warlord. The number of followers to arrive will be determined by the GM in the Domain section of the rules.
|Bushi Advancement Table|
|Experience||Level||Hit Die (d8)||AC Adjustment||Cut purse*|
|Bushi Scrounging Table (d20 roll)|
|1 to 3||1 - 5||1 - 7||1 - 13|
|4 to 6||1 - 7||1 - 9||1 - 15|
|7+||1 - 9||1 - 11||1 - 17|