1. If you had to pick a single invention in a game you were most proud of what would it be?
My current rolemaster character has excelled at making artistic full helms and selling them to the local militia. I was pretty happy with that.
2. When was the last time you GMed?
Aug of 2010 I think.
3. When was the last time you played?
Jan 2012 / in both Chris & Jeff's games
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
A mysterious space hulk floats in orbit above a dying star, What mysteries of the ancients does the ship contain?
5. What do you do while you wait for players to do things?
Look at my wandering monster table (or join the laughs if jokes are flying about).
6. What, if anything, do you eat while you play?
Online, nothing usually - sessions are not long enough. In face-to-face - trail mix or M&Ms.
7. Do you find GMing physically exhausting?
No, not really.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Got revenge for a fellow player's character that had been robbed (this was in my local face-to-face Rolemaster game).
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Sometimes, a little of both (and I am ok with that).
10. What do you do with goblins?
Not much, I like humans as the baddies.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Clone Wars animated series - stated up some old school droids.
12. What's the funniest table moment you can remember right now?
In a Rolemaster game (my local group), years ago one of the brothers of the GM was trampled by no less than 4 scared horses at a cave entrance. The brothers argued about the realism of such a thing and it was pretty funny for all observing.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Black Crusade,purchased it recently
14. Who's your idea of the perfect RPG illustrator?
Paul Mullen and Kelving Green - I like the new old school artists.
15. Does your game ever make your players genuinely afraid?
Once when I ran a "Night of the Living Dead" game using Rolemaster (characters played themselves). Got some scares in the initial zombie attack from a player or two.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Don't recall. Haven't run modules in years.
17. What would be the ideal physical set up to run a game in?
Nice open deck in the mountains, with no breeze but nice cool air. Big table, comfy chairs a must.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Burning Wheel and Advanced Squad Leader (ok, that is a wargame, but you didn't specify).
19. If you had to think of the most disparate influences overall on your game, what would they be?
RObert E. Howard and George R.R. Martin - pretty lame answer I think.
20. As a GM, what kind of player do you want at your table?
Smart and good sense of humor.
21. What's a real life experience you've translated into game terms?
Serving in the Marines - used that for Twilight 2000 many times.
22. Is there an RPG product that you wish existed but doesn't?
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
My wife - she tries to understand but is new to the whole idea of RPGs.