Thursday, April 7, 2011

April A to Z: F is for Fane of the Ebon Drake

The Fane of the Ebon Drake is located on the 3rd sub-level of level 1 (not yet mapped) of the under-city of Ugarit. This natural cavern has an opening in the ruins of old Ugarit on the swampy shores of the Sea of Reeds (a flat flood plain that feeds into the Narrow sea south of the modern city).

The cult of the Ebon Drake has cleared out the adjoining halls to this cavern for use as their temple headquarters. It is here that the High-Priest Arkon resides. There is an abundant guard here as well to ensure none but cult members have access to this area.

The cave itself is home to DYR'KON the Black Dragon. He is a ancient, old drake (over 200 years old) and very intelligent. He allows the cult to reside here as they have proven useful in bringing him slaves and virgins to eat. In his old bloated form he is not eager to venture forth for his meals (though do not take this as a sign of weakness as he is still a cunning dragon). He has not ventured forth from his cave for near a decade now, and most folk think he has died (and believe the cult to be charlatans).

Wandering Monster Encounters Near the Fane of the Ebon Drake

  1: Giant Crocodiles (only in natural caves near water)
2-4: Temple Guards (3d6)
5-7: Temple Acolytes (2d4) with Temple Guards (2d4)
8-9: Temple Priest (2nd level) with (2d4) Temple Acolytes
 10: Hight Priest Arkon (3rd level) with 12 Temple Guards

Hight Priest Arkon (Cleric 3rd level, HP: 13, AC: 6, Spells: 2 1st level) He has leather armor and a ring of protection +1, a +1 dagger (called the Fang of Dyr'kon), and a scroll with Hold Person.
Temple Priests & Acolytes have 1 or 2 HD, and AC 7 as well with leather armor and daggers.

Temple Guards (Move 120'/turn, HD 1d6, HP 4, AC 7) Each has leather armor and short sword.
DYR'KON the Ebon Drake
   Move: 90'/turn or 240'/turn Flying
     HD: 8
     HP: 64
Attacks: Breath or 2 claws / 1 Bite
Damage: 1d6 claw, 4d6 bite or Acid 60'x'5 cone

(Note: My mission here is to use ONLY the Holmes Edition as a complete game, so no characters above 3rd level. Spells above 2nd level are only available via scrolls.)

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