Saturday, April 2, 2011

April A to Z: B is for Berserkers of Yamm

The cult of Yamm has certain followers who ingest a sea moss found in caves along the coast of the Narrow sea. The moss, called "Yazeem" provides a euphoric feeling of invincibility and a heightened sense of awareness (a +2 to initiative rolls). These users of Yazeem are known as the Berserkers of Yamm. Their hands are stained green from their frequent use of the sea moss, and most dye their hair and beards green to match. They do not wear armor and employ a wide variety of melee weapons, none employ missile weapons.

A band of Berserkers of Yamm will typically number between 6-36 members, anytime a band of 12 or more are encountered, they will be lead by an Acolyte of Yamm (a 1st or 2nd level cleric, roll d6, 1-4 1st level, 5-6 2nd level). These acolytes will also have dyed hair and green stained hands (though their stains are from administering the Yazeem to their party rather than ingesting it themselves). Most often these bands are out hunting out other cults or searching for slaves.

Berserker of Yamm
Move: 240 feet/turn
Hit Dice: 1d8+1 hit point
Armor Class: 9
Treasure: 3d8 coppers
Alignment: Chaotic Evil
Attacks: 1
Damage: By weapon

Acolyte of Yamm (1st level)
Move: 120 feet/turn
Hit Dice: 1d6
Armor Class: 7
Treasure: 3d8 silver
Alignment: Chaotic Evil
Attacks: 1
Damage: By Weapon

Acolyte of Yamm (2nd level)
Move: 120 feet/turn
Hit Dice: 2d6
Armor Class: 7
Treasure: 3d6 gold
Alignment: Chaotic Evil
Attacks: 1
Damage: By Weapon
Magic: 1 1st level spell

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