Thursday, March 31, 2011
For all my fellow OSR bloggers taking the challenge good luck & have fun!
Tuesday, March 29, 2011
I have changed the format of armor in DoomQuest. While I love the way RuneQuest armor works, it slows combat down and I want something more abstract like D&D combat. So, taking my current love of abstract armor to work with any historical/fantasy like setting, I used the Fields of Glory armor classification again for this hack. We have 4 armor categories: Unprotected, Protected, Armored, and Heavily Armored. Each category provides an Absorption rating and an encumbrance rating, as well as determining your move rate.
So I have given the values as below:
Unprotected (U): AP 0 / ENC 0 / MV 12"
Protected (P): AP 3 / ENC 6 / MV 9"
Armored (A): AP 5 / ENC 10 / MV 7"
Heavily Armored (H): AP 7 / ENC 14 / MV 5"
Again, it is up to the players and the GM to determine what makes up each of the categories. I would suggest light armor (such as quilted, padded, or leather) or shield only as protected. Shield & light armor for Armored, and shield and heavy armor for heavily armored (such as mail and plate).
I have stated up a few Monsters / NPCs with these rules and here is a ghoul and a wight as examples:
Ghoul (eater of the dead)
sword: 14 / sorcery: 6 / social: -
enc: 22 / move 9" / Xp Value: 140
Armor: 3 (P) / HP 7 / attack: claw (d8)
Barrow Wight (dead noble wearing armor buried in)
sword: 12 / sorcery: 16 / social: -
enc: 18 / move 7" / Xp Value: 160
Armor: 7 (H) / hp 24 / Attack: weapon (d6)
Spells: Fear, Befuddle, Death Touch
Special: Can only be harmed by magic weapons & spells.
Monday, March 28, 2011
While initially I had intended to blog about Ugarit for my A to Z challenge, I think I will instead blog about the Holmes edition of Dungeons & Dragons and how I plan to use that as a “complete” game for my mega-dungeon campaign using Ugarit as my backdrop. So I will still reveal bits and pieces of Ugarit while also talking about my favorite edition of Basic D&D.
Here is my current list of blog topics:
Friday Apr 1st: A – Six Acolytes of Ugarit (6 cleric NPCs)
Saturday Apr 2nd: B – Band of Berserkers (an encounter with berserkers of Yamm)
Monday Apr 4rd: C – Cult of Yamm (detailing the chaos god Yamm)
Tuesday Apr 5th: D - Dwarves of Ugarit
Of course with my ADD the above is subject to change (well except for A, which is already written). :)
Tuesday, March 22, 2011
For now I have created an Ogre for use as an adversary.
Monday, March 21, 2011
Ugarit will be on a world (one of the 722) that was isolated just as Tekumel was. I have not created the world yet, but will hope to do so as part of my April blogging. So anyway, if you want to see the newest rules, you can find them here or in my download side bar.
Thursday, March 17, 2011
I give you Yarm'ar Dubois a down on his luck space assassin. After some botched jobs, he has found it hard to get hired. Down to his last credits, he is desperate for work...
This is my character for Hill Canton's skype ran play-test of the Human Empire rules. The game still has some slots available I believe and can be found here. The actual rules can be found on Ix's blog site, here. The concept is Tekumel pre-isolation from the universe.
Wednesday, March 16, 2011
So I have started shaping some ideas for topics for this challenge, of course these are subject to change between now and the posting dates in April. Here are some of the topics I am considering so far....
- A : Armor
- B : Barbarians
- C : Cults
- D : Dogs
- E :
- F :
- G : Gods
- H : Healing
- I :
- J :
- K :
- L :
- M : Maps
- N :
- O : Orbs
- P : Portals
- Q :
- R :
- S :
- T :
- U : Ugarit the grand city
- V :
- W :
- X :
- Y :
- Z :
Tuesday, March 15, 2011
Tuesday, March 8, 2011
Monday, March 7, 2011
First Level Wandering Monster Table (Roll 2d6)
2 to 3 : 1d6 Ghouls
4 to 5 : 2d6 Skeletons
6 to 8 : 2d6 Berserkers of Yam*
9 to 10 : 2d6 Giant Rats
11 to 12 : 1d6 Zombies
*Berserkers of Yam are fearless warriors and followers of the Cult of Yam (the chaotic god of the Sea). These warriors dye their hair green and disdain armor. They are typically armed with short blades, hand axes (for throwing) and curved daggers. A typical encounter with a group of berserkers will number between 2 and 12 warriors. There is a 1 in 6 chance that a Priest of Yam will accompany them (a 2nd level cleric). These warriors will fight to the death, unless a Priest orders them to do otherwise.
Friday, March 4, 2011
I am working on my own game for my Under-city megadungeon based mostly on the LBB OD&D. I am removing the cleric class and replacing it with a non-spell casting Templar class. The magic-user is being replaced by a "Sorcerer" class that has access to both cleric and magic-user spells.
I have already written up the Templar and hope to post more about it soon.